gear for legacy.
40k necro crossover type stuff
trying to keep 40k 3rd ed 'low tech'




-morale
reroll morale 1,3
unit never falls back 1,3
fearless 3,5

-hide/move
Cover Adept 10pt (night lords 5pt) +1 cover save
Jungle Adept +1 cover save in jungle/forest etc (catachan DW vets)
infiltrate 3pt
deep strike 5pt
move thru cover 1pt
fleet of foot. 3,5 must have 4+ or worse save
hide 3,10pt. if don't move enemy must use night rules to see.
flight 8,20

master craft 10,15  reroll one to-hit
spiky bits   10,15  reroll one to-hit
tank hunter 3pt     +1 Str v armour
furious charge 3pt, +1S,+1I on charge
Twin pack. +2pt (if bolter or BP/CC) twin linked bolt pistols. +1 A in HtH as 2nd weap

-defensive skill
parry, lose 1A to make enemy reroll 1 Hth
1/2 WS, tentacles, wych weapons. 2pt
regen. 1 in 6 at end of turn. 10pt in campaign, no wounds, reroll v death.
truegrit 2pt in campaign, reroll v death and can v wounds
feel no pain. 3pt. 4+ get up again. 
cause fear 2,3pt
 
Strategy rating +1 10pt. 

-Sniper
AP 1 on 6+ to hit with sniper rifle. (eldar rangers)
AP 1 on 4+ to hit with sniper rifle. (eldar pathfinders)
marksman. can target any char. even heavies, leaders etc (vindicare)
+50% range (vindicare)


-Eldar exarch skills

-Armour
5+ 1,1pt
4+ 2,5pt
3+ 4,15pt
2+ 25pt

-Ward Save
5+ HtH Sv   5
4+ HtH Sv  10
5+ Inv Sv, 10,15
4+ Inv Sv  25
3+ inv sv, 40pt




-wargear
2nd HW, 1pt
great axe 2,5pt +2S non-power weap 2handed
chain axe max 4+ Sv, 3,5pt
power weapon 10,15
punisher 10,20pt 2handed +1S power weapon
Daemon Sword +2 S, power weap, 25pt

shotgun 1 S3 A2 12"
lasgun  1 s3 RF 24" 
stubgun 1 s3 rf 24"
bolter  2 s4 rf 24"

-special
plasma
melta
sniper rifle

-heavy
Lascannon
hvy bolter


-Daemon wargear

Daemon icon. Immune to instakill 2*T shots. 30pt

Mark of Khorne. +1A, +1max A, +1max S
Mark of Tzeentch. auto psi, +1 Ward sv.
Mark of Nurgle. +1T, +1max T
Mark of Slaanesh. +1I, +1max I